In computer games, the theme of a memorable Stalingrad battle, fortunately, is not yet so replicated as the famous landing in Normandy or the defense of Perl-Harbor. And this is great. As for the legendary landing of the Allies for Omaha Beach, for players around the world, it has already become a kind of “litmus-piece pie”, checking the fitness of the developers of the relevant projects. Honestly, we are even afraid: suddenly our schoolchildren will begin to associate exclusively with a clicked and predictable plot for the Second World War? As if then to the grandchildren would not have to prove that Chernobyl is “not only about stalkers”.
Red chapel in England
Unfortunately, there are no right to life about Stalingrad, unfortunately, but in vain, the topic is very fertile. But here it seems that former mod builders from Tripwire Interactive will be able to satisfy the wishes of the most demanding and picky lovers of hardcore realism in the future. Red Orchestra: Heroes of Stalingrad It promises to be, if not the last stronghold of a serious and realistic gameplay in military projects, then a high-quality interactive director of events held in Stalingrad from July 17, 1942 to February 2, 1943, certainly, certainly.
By the way, the studio itself is located in the UK. It is difficult to even imagine that the British dared to make a serious military simulator about our war. The situation is unusual and at the same time extremely interesting. But, it seems, in Tripwire Interactive They are not at all going to speak under the second number at all, but they are making respect for the attempt to convey to the players exactly that for several years now our compatriots have not succeeded in. The creators of the new Red Orchestra They want to release the action of the highest sample made according to all the canons of Hollywood blockbusters, but at the same time historically reliable and realistic. To the second factor Tripwire Interactive experience some special, complete warmth, care 20Bet Casino review and almost maternal love feeling. The first part of the Red Capella at one time was almost an official anthem of physically correct ballistics, kinematics and all the laws of physics at once. The sequel will only increase all these ideas, erecting them to the Absolute.
In this case, it is necessary to make a very important reservation. IN Tripwire Interactive Since the first part of the “Red Capella”, they consider it their duty and direct duty to make important statements in the action genre, focusing, for the most part, on a mass player. That is, the series Red Orchestra, With all his invaluable merits to Newton and Tartaly, it does not at all apply to a purely niche and highly specialized phenomenon. Its creators are constantly in search of the very “golden middle” gameplay of the classic shooter and hardcore tactical action.
Realism as an impact tool
The developers approached the creation of the second part seriously. At first they wrote to their scriptwriters Alan Wilson – Historian with thirty years of experience. And not just a historian, but a true “bookworm”, fed exclusively by textbooks and reference books on the Great Patriotic War. After that Tripwire Interactive They hired a whole galaxy of gifted artists who can recreate in a matter of seconds with the help of a tablet, pen and skillful hands any photograph – location in Heroes of Stalingrad Before the smallest details, they are modeled with a complete look at the really existing prototypes. For the picture in the game will be responsible for the idea of presentation Unreal Engine 3, From which programmers Red Orchestra The remaining juices will squeeze – everything for the benefit of a realistic and adult gameplay.
Passes to go through all the main stages of the Battle of Stalingrad, which means that we will participate in all its key operations: “Uranus”, “Windtegevitter”, “Small Saturn” and the victorious “ring”. As for the fighting zones, their names should be familiar to everyone who at least once held a textbook on the history of the Great Patriotic War. Be sure – memorable tractor factory and Mamaev Kurgan will not be deprived of attention.
Of the other important innovations, I really want to note the advanced system of damage, or more precisely, the hits of all kinds of bullets, grenade fragments and other carriers of death into the bodies of soldiers. So, this very system will improve by an order of magnitude. The game will calculate the nature and strength of hits at a higher level. That is, if the bullet hurts the leg, then the main character will be able to conduct a further battle, but only lying on the ground, and it will only be crawling to move. From high -profile explosions, fighters will stall temporarily, which, of course, for us in games is far from a curiosity, but damaged hands will not allow weapons to control the weapon.
Summarizing the above, it is important to note this. Red Orchestra: Heroes of Stalingrad In no case can you consider the next shooter based on the Second World War or as the first high -budget and high -quality action about Stalingrad battle. All these detailed hits, sophisticated ballistics and kinematics are needed Tripwire Interactive For only one – give players the whole world the opportunity. No, do not feel in their own skin all the horrors that the soldiers survived on both sides of the front during the battle for Stalingrad, but just help us imagine what it feels like to crawl three kilometers, deaf, blinded, with shaking hands, but believe with the last forces to believeto the victory and pull her out of the enemy with his teeth at the cost of his own life. Let virtual. It is known for certain that the strategy “Operation "Bagration"»Used by Belarusian teachers as a textbook, and quite successfully. Perhaps also Heroes of Stalingrad It will also be possible to teach us something.