Futings are strict, gray -haired and, so to speak, beaten. How many innovations in fights over the past one and a half to two decades? First -person view ( Virtua Fighter 3TB , Teleroboxer ) did not receive distribution. Multi -level arenas ( Dead or Alive 2 ) and the complex geometry of the field ( Tekken 4 ) did not really take root. In general, deviations from standards by the interface and mechanic (as in Bushido Blade And Pocket Fighter ) not only rare – single and perceived as a revelation.
Isn't it time, in fact, the “serious” fighting wingyas, the purely niche games, take a closer look at mass mobile projects to adopt their experience and successful solutions? In our minds, there are just several of these – from Windows Store.
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Complex management is one of the main problems of "adult" fighting. If you are fond of them, you need to constantly keep different schemes in your head (3-, 4-, 6-button), features of the “ring” movement, blocks, “combo-building” and a million other nuances. In short, arcade fights – a test for a strong nature and strong fingers.
On the pocket consoles that in the 90s, that in the 2000s there were enough "Mordoboyes", however, there were no good projects there before the arrival of PSP and Vita. First of all, schedule was sacrificed, the second – balance ( Guilty Gear X For PC and GBA – heaven and earth!), in the third – gameplay, especially "cut" management.
► Not everything is aware that the Virtua Fighter series was planted on https://sister-site.org/midnight-wins/ mobile phones – it’s a pity that these projects did not come out outside Japan.
The distribution of sensory phones led to the fact that the most desperate developers waved a hand at the usual joysticks and sticks. The real buttons were replaced by painted or “slippers” interspersed with “piles”. Oddly enough, sometimes such minimalism leads to interesting results.
For example, take it Gods of Rome, Fighting Gameloft with pleasant three -dimensional fighters and detailed arenas with an interactive background. On the left side of the “click” screen means a block, and the tall is a rebound, in the right – light and middle blow, respectively. "Supers" are presented in the form of QTE. It is difficult to get confused, although you can’t call this fight “two -button”. The gameplay is supplemented by collecting and pumping characters, as in Mortal Kombat X: Mobile And Marvel Contest of Champions. That is why Gods of Rome is quite deservedly considered one of the most popular mobile fights, for nothing that it is conditionally paid.
► Multiplayer in mobile fighting playing more often gravitates to the local or to PVP against the profile, and not the real opponent, as in Gods of Rome.
In general, simplified management schemes are not at all a harmful sore, as some old -timers believe. They make the genre massive, attract a "casual" audience into it. What it came to – Automobo and a lightweight introduction of special receptions appeared in serious disciplines The King of Fighters And Guilty Gear.
Or look at Divekick, one of the most popular in the Xbox One fighting. On the design of characters and the combat system, this is, at first glance, a stupid joke. Here it is allowed only to bounce and beat in flight. In fact, Divekick is incredibly delayed, because the time to strike (only and fatal) must be carefully calculated.
► Ah yes, there is "super" in Divekick. Only this is not a reception, but the state – the character begins to move more actively.
If we look around about ten years ago, we will find it with surprise Psy-Phi , Fiting from the creator Virtua Fighter and Shenmue Yu Suzuki. Its main feature … touch control! Neither sticks nor buttons-only a 29-inch screen of an arcade machine. Due to the imperfection of sensory display Sega I did not dare to launch the machine in production, limiting myself to shows at exhibitions and local tests. Otherwise, you look, the story would have turned back, and now at the Evo championships everyone would suspectly look at the Joypads, and the “taps” and “piles” have become the standard.
► PSY-PhI-natural breakthrough in the genre. Perhaps that is why Sega "froze" the project? After all, original games fail more often than make a profit.
Sessionality – a native feature of mobile "Mordoboyes". The contractions of them are simple and short: he piled up someone in the subway, turned off the smartphone and with a calm soul reached work.
In this regard, an example is very indicative Shadow Fight 2, capable of attracting even harsh "father" participating in MFA. The game clings to the visual part: opponents are presented in the form of faceless silhouettes, and animation pleases with smoothness. It will not work to go through the game with one hand – there is a virtual stick and separate buttons of impact with fist, kick, activation of throwing weapons and magical techniques. Shadow Fight 2 is stylized for the eastern martial arts, equipped with cinematic slo-mo, attracts with owe acrobatics … Ah, you are already swinging the game? Then I'm silent.
Why Shadow Fight 2 is an ideal option for the metro and five -minute breaks at work? The fact is that you can go through it for a very long time: the content of the breakthrough, you need to constantly update weapons and equipment, then upgrade them, then update again … In short, progress justifies itself. And in the "senior" fighting winging, if you are not e -sportsman, the incentive to continue the battle often disappears immediately after the plot and a pair of the nadlach closed online.
► now Nekki prepares the continuation of Shadow Fight 2 (including for smartphones on Windows), with three -dimensional models and even more realistic animation.
Another element with which the developers of mobile fights attract and hold the audience is collecting. A great example from the Windows Store catalog – Herobots: Build to Battle. First of all, the subjects are surprising – the battles of robots. How much do you remember the fighting valves with scrap metal? Boombots , Virtual on: Oratorio Tangram… what else?
However, this is not the main thing. Offering a bunch of combinations of armor and weapons (from samurai to cook), the authors force to collect a variety of robots with different characteristics. The task is somewhat complicated by the fact that each set consists of several parts (head, torso, arms, legs, weapon slots). Sattering in the case of Herobots: Build to Battle will not happen soon, if at all, it is not without reason that many are so loved by designers.
► In Herobots: Build to Battle, you can lease a living players personally collected by a screw. What, good passive income.
The above example is, of course, far from the only. A more obvious scheme is often used: for example, when the game is made according to a popular license (take the same Roster Injustice: Gods among us Or the universe Marvel ).
The most interesting thing is that the inchings are initially predisposed to collecting, only it is realized superficially – buying costumes or the characters themselves, we always know exactly what we get. Not enough, you know, an element of randomness.
And a little more random in the end. Just in Windows Store caught my eye Brotherhouse of Violence. This is not quite fighting, it is a bitemap, and the three -dimensional one – on each location you need to break the jaw to several opponents, using, among other things, a bat, if one falls on the arm. Action-Bitemaps at one time did not receive much distribution, The Warriors It is considered almost the least known game Rockstar Games , A Spikeout , In fact, I never got out of the market of arcade machines. So we are dealing only with the series Yakuza -A beautiful, cheerful, diverse 3D bitemap, which, alas, is nowhere to fight with now.
► graphically Brotherhouse of Violence is pretty outdated, but definitely worth the attention.
"Skillov" and not clear to the wide audience of the in the in the in -house platforms, you need to change, compromise, abandon their specificity. The sensor is a good alternative to the buttons, the reason to dilute the condo gameplay with original mechanics. In general, there is definitely “serious” fighting in the “younger” comrades. There would be a desire.