In large -scale online games, advanced technologies are never used – they must be massive and be able not to grunt in situations when hundreds of heroes graze on the screen. But “mass” leaves another imprint: MMO must be huge, with a bunch of large spaces in order to accommodate everyone and all. And many studios use this competently, wrapping the scale and scope in their favor.
In this material, we decided to collect several online worlds, where you can spit on everything and just https://sister-site.org/prive-casino/ walk, glancing around. Spit on the "quality", do not care about "gear", all this is vanity. This time we are not heroes, but ordinary tourists.
Date of birth : 24 August 2012 Place of birth : Arenanet, USA
Guild Wars 2 It is customary to mention first of all, when it comes to bold gameplay solutions. But about whether she helped the Mmorpg genre or spoiled everything in the world, you can argue forever. But one thing will definitely not work – Guild Wars 2 Very good.
Amazing structures, bold combinations of colors, a characteristic style of illustrations “under impressionism” … We must pay tribute to the entire platoon of artists that work in Arenanet , – They managed to make a classic fantasy world anything, but not boring. However, their pictures were embodied with no less talent. In all of Tyria, do not find an empty place – he is clogged under the eyeballs with interesting things. Everywhere you can stumble if not on a cache or a secret dungeon, then at least for something like that, which is nice to stroke.
But the main attraction Guild Wars 2 – This is definitely the cities. They are huge and not very comfortable for an idle adventurer – it is easier to get lost in them, and without reaching, say, to the square with artisans. But, damn it, how beautiful they are! According to the capital alone, Divinity’s Reach, you can wander for hours, now and then pounding on the gaming mechanics meaningless from the point of view of the gaming mechanics, but valuable for an enthusiastic tourist. Excursions can be taken to this place (and we really want to go here in one of the issues of the Gamera Power Club), but for the Manchers who came here, only to sell the loot, this is a real hell and a labyrinth from which not to get out. Of course, we are slightly exaggerating. But only slightly.
Date of birth : January 25, 2011 Place of birth : Bluehole Studio, Korea
Even before the release, lovers of beautiful online games were bewitched by screenshots and arts "TIS". Of course, corrected and painted "bullshots" is one thing, and a real living game is completely different. But not in this case.
Although Tera Initially focused on the Western audience (and feels great in Europe and America), a cursory glance is enough to accurately recognize its origin. The riot of colors, crazy shapes that have nothing to do with the reality of the model of weapons and armor, monsters that evolution could not give rise to-only someone's stormy fantasy. However, here we get to the point: according to the canon, the whole world of Arborea dreams of two giants. And in a dream it is possible not that! This is the embodied dream of a fan of fantasy, the existence of which is unexpectedly justified by the history of the world.
Under the amazing bright sky, among the flowering trees, the side of the girl and the greatest valor of men fight the side of the side of the side, and the amazing and impossible monsters confront them. The majestic capitals are amazing with a scope and unearthly architecture, and even scorched deserts and snowy mountains manage to look magical here.
There are more mundane landscapes here, but where the fantasy of designers breaks out to freedom, Tera turns into an amazing sight. Many art techniques here have already been used in a well -known everyone Lineage 2 (the same architecture in places causes a feeling of deja vu), but the "ruler" is already quite old and looks and half is not so good. And Thera takes a very similar artistic style, implements it on Unreal Engine 3 and it turns out much, much more beautiful.
Date of birth : July 3, 2012 Place of birth : FUNCOM, Norway
Usually we are skeptically grunting, seeing another news about the landing of aliens in the Saratov supermarket or an act of terror, committed by a group of snow people. But what if this is not tabloid "ducks" and all that psychos and swindlers are melting about is true? If we allow such a thought for a moment, then we will have to admit that absolutely everything is possible.
The Secret World Shows us just such a secret, world, where all the theories of conspiracy and ancient superstitions have a real basis. And we will face this basis at every step. Classical carnivorous zombies, Lovecraft fishing lines, revived mummies, shamans, werewolves lurking in the old ghost estate, lepreecons, sirens, golems and spiders high with garage – and this is only a small part. And most importantly – they are here, right around the corner, a stone's throw from the real, ordinary, world.
To portray the world as two drops similar to ours and at the same time completely different is a difficult task. And in the "Secret World" they coped with her wonderful. The Secret World did not chase realism, she focused on sign places and eloquent details. The world turned out, which from detailed persuasiveness instantly and easily rolls to laconic symbolism. The riot of colors is replaced by muffled Japanese watercolors. From delicate hints, artists boldly move on to powerful expressive strokes. Absolutely ordinary objects suddenly attract a look, and we are sparing for a long time to understand what is wrong with them – as in “mysterious pictures”.
This world is beautiful in that it constantly eludes us. It is worth turning away-and it seems that you missed something. And I want to return and consider better.
Date of birth : May 6, 2003 Place of birth : CCP Games, Iceland
That's what the game is rather strange to see in such a list, it is the famous classic cosmosimulator, which is called “Excel in space” for the eyes (I must admit, not always groundless) or “War of squares with triangles”. The game really looked like a halt in some places on the dream of an accountant-maniac. But, like any other MMO, she managed to change. In 2007, Trinity was supplemented, and from that moment on Eve Online transformed. All the models, from a tiny asteroid to a huge ship, were redrawn without exception. And even after that with the graphics that they just did not do!
Space open spaces, vast empty space, do not look boring black here. They are illuminated by flashes of stars and sparse of the on -board lights of cosmic liners, transport ships and small boats. The battles are even more spectacular: contrary to all the laws of “correct” physics, the rays of deadly blaster draws space, and the bombs explode even more modestly than in the earthly atmosphere, but still impressive. Protective fields are revealed by overflowing areas, and multi-hundred-hundred-hundred-hundred-part armades gathering for mass battles are truly impressive by their power. And all this – to the music that is good enough to go out on the disks.
Date of birth : 24 April 2007 Place of birth : Turbine, Inc., USA
Some games even after years remain beautiful, with their example, confirming once again that the work of artists and designers is more important than advanced technologies.
At the forefront in everything related to " The Lord of the Rings online ", The careful preservation of the spirit of the original source was delivered. And with a difficult task of transferring a book to online game, scriptwriters and designers coped with honor. The sense of reliability of what is happening covers from the very first steps, each zone and peace as a whole – this is exactly the Mediterranean that Tolkien saw and described it and described it.
The game is younger than EVE, but the graphics are not redone here and today looks a little archaic-mainly because of a long time and hopelessly outdated models of characters. Elves were especially unlucky: not only did their faces not really succeeded, but the animation was also walking. And monsters sometimes clearly fall out of the landscape.
But everything related to the environment is still on top, despite the past years. The same landscape looks like a completely different day and night, at sunset and noon, in a dawn fog and in night darkness. Bizarre trees are reflected in reservoirs in which deer gather. Curly plants almost cover the fragments of columns, horses are grazed not far away. In this world I do not want to rush anywhere, I want to calmly admire fabulous views.
Of course, these are far from all worlds where there is something to stare at. We did not talk about World of Warcraft, Everyone knows about her already so well (let it not look very modern, there are a lot of sights there), oh Planetside 2, where a peaceful tourist will be shot rather than show him the surroundings, and all others. But this is not a reason to restrain your inner traveler. Look for, play and see our program "Gamerand Club"!