In response to these difficulties, in 2012 Erdmann developed an internet-based viewer for very high-resolution images with an explicit design goal of enabling smooth and seamless comparisons between images csgocase.net. As with other web-based image viewers, the viewer, which he named the Curtain Viewer, utilises image pyramids so that a cascade of image resolutions is pre-computed and stored on the server as small tiles to enable immediate on-demand zooming and panning without the need to pre-load large images.
Radford, A., Kim, J.W., Hallacy, C., Ramesh, A., Goh, G., Agarwal, S., Sastry, G., Askell, A., Mishkin, P., Clark, J., Krueger, G., Sutskever, I.: Learning Transferable Visual Models from Natural Language Supervision. arXiv:2103.00020v1 (2021).
The artist’s trademark red-and-black pencil scribbles—alluring, confounding, elegant—were unmistakable, and in the idyllic setting, Greve leafed through old catalogues to explain the nuances of Twombly’s Greek and Roman references. After an hour or so of patiently letting me take it all in, Greve bid me well and we parted ways. Eventually, over two more months of conversation, he negotiated the price down to something I could afford, and though I later sold the poster to another collector, I’ve been hooked on Twombly ever since.
Skyrim is one of the peak open world RPG games of the last 15 years, perhaps all time. What makes it even more impressive is the way mods to the game have allowed it to not only remain playable nearly 15 years after release, but exciting, since so many mods add additional content to enjoy. But even in its bare bones state, Skyrim still has a simplistic but robust management system for all the items you find yourself lugging around on your quest for greatness. The UI’s left hand side is broken down by category to make it easy to filter for the type of item you want, while the following row lists each item and the quantity in your possession. It does the job, but the list format can make it a bit time consuming to find what you need, and there are no icons to decipher the type of item it is. Regardless, it’s a simple system and it does its job, which is really all you can ask for.
Who knew cowboy life could be so organized? For being such a massive open world RPG, Red Dead 2’s inventory management system is relatively tame. Broken down into a handful of categories within Arthur’s satchel or his horse’s saddle, you can sort between crafting items, food, healing items, clothing, and weapons relatively quickly. The one drawback is that the category icons are a bit small and it can be difficult to remember what items fall under which category, but it simplifies a system that could otherwise get overwhelming very quickly.
Dredge is another fascinating title with an appealing inventory management system. Like System Shock, it includes fitting all the important bits and pieces in a grid. This includes not only the fish and other resources a player is likely to catch during their boat ride, but also making space for their ship upgrades.
Inventory management can be quite stressful or frustrating in gaming. Many players attempt to avoid it as much as possible while playing and eventually just bulk sell everything they don’t want to carry any more or simply leave a large pile of rubbish when they finally become over-encumbered.
Steven Messner: I’m quite in love with Tarkov’s very granular inventory system at the moment, which takes cues from Resident Evil’s grid-based inventory but, like all things in Escape From Tarkov, ramps the complexity up a few dozen notches. Instead of just having a backpack like in most survival games, Tarkov divides your inventory between your backpack, pant pockets, tactical rig, and a small case that only has space for a few items but anything inside can’t be looted by other players.
Chris Livingston: Robin hit the highlights of Outward’s inventory, but I love it enough to keep hyping it. (Unlike Robin, I’m a big fan of the game.) What you can carry and how you can carry it plays such a big part in the fantasy survival game, to the point where buying a new backpack that let me carry just a few additional items was more exciting than finding a new sword or learning a new spell.
From our review: In many ways, Kingdom Come: Deliverance 2 feels like it’s picked up and run with the reactive first-person RPG torch that Bethesda left lying in the mud years ago in pursuit of a broader audience. And it has excellent melee combat, which The Elder Scrolls never came close to even at its peak. Sometimes it’s not sure if it wants to be a cinematic tale about a specific guy going on a specific adventure or a truly dynamic open-world sandbox packed with interesting and varied side quests, and that can lead to a few immersion-shattering conflicts. But most of the time, leaning into one doesn’t get in the way of the other, and you’re free to go on any of its many optional adventures along the way to a thought-provoking and rousing finale for the main plot. I was delighted to get lost in its world, and it will be a long time before I forget its exceptional story. – Leana Hafer
Marvel 1943: Rise of Hydra, former Uncharted director Amy Hennig’s new project at her new studio, Skydance New Media, is based on a 2010 Marvel Comics series about Steve Rogers and T’Challa’s grandpa teaming up to fight Nazis. The game has a four-character ensemble, so beyond those two more famous characters, there’s also Gabriel Jones (a member of the Howling Commandos, an elite special forces unit formed by Nick Fury) and Nanali (described as the leader of the Wakandan Spy Network — and in the comics, a former queen of Wakanda as well). No release date yet, but expect to be punching out those Nazis in 2025. —Maddy Myers
Nearly a decade after the release of Killing Floor 2, the FPS franchise is back with a sequel that should open up plenty of room for more co-op zombie killing. The game already looks a whole lot prettier than its predecessor, and it seems to have even more unlocks and upgrades to go along with its improved visuals. —AG
Although Frodo and his pals ended up getting pulled into some very un-hobbit-like adventures, we all know that most hobbits can’t abide that sort of thing at all. Tales of the Shire embraces the core activities of the hobbit lifestyle — farming, eating, and socializing — already a trifecta in the cozy life sim genre. So if you wished Frodo had never left the Shire, and indeed that you yourself could make a home for yourself there, this is the game for you; here’s a glowing preview of the game from Polygon’s own Lord of the Rings expert Susana Polo if you need more details. —Maddy Myers
Announced in 2017 and then followed by lots of radio silence and a total reboot, Metroid Prime 4: Beyond has been a long time coming. It came as a great surprise and relief, therefore, to see a full-length trailer for the game in 2024 that promised a 2025 release date. A more specific release date has yet to be clarified for Samus Aran’s next first-person adventure, but rumor has it that it might accompany the Switch 2 — also slated for 2025, natch. (For those who have no idea why longtime Metroid fans are frothing at the mouth, pick up the remastered version of the first Metroid Prime on the Switch and get a taste of what’s to come.) —Maddy Myers